Back to School Resources
As the summer holidays become a distant memory, and schools begin to get back into the normal routine of term life, Webwise is bringing you some new teaching resources which will help bring fresh new lessons to the classroom.
Developed by InSafe, the European network of awareness centres promoting safe, responsible use of the internet and mobile devices to young people, these “Back to School” lesson plans have been put together as part of the 2012 Back2School campaign.
Here, you will also find an internet safety poster and a game for use in schools.
Back to School: Primary Lesson Plan
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This Back to School lesson was originally part of a series of teacher’s notes to accompany the Wild Web Woods online game.
It has been adapted for the Insafe Back2School Campaign 2012 and encourages children to think about their rights and how these should be applied to the internet.
This lesson provides an opportunity for pupils to consider what they think their rights actually are and which rights are non-negotiable.
Back to School: Secondary Lesson Plans
The secondary lesson plan is split into two parts for use over two separate lessons.
The first, like the primary plan, encourages the students to think about their rights and which of these are most relevant to new media.
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The second then looks at how the students can safeguard and promote these online rights.
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Insafe has also prepared a poster on online rights as part of its Back2School initiative.
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Reflecting the theme for Safer Internet Day, which is to be held this February, it lists six key rights for students to bear in mind when surfing the internet.
And it can be displayed in schools for students to examine at their leisure.
A Feelings Barometer game has also been made available by InSafe.
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Originally developed to explain the consequences of cyberbullying, this version of the game has been adapted to make it easily applicable to several different topics, such as sexting or addiction.
It is designed as a behavioural situation game, where the players are encouraged to imagine how they would feel if certain things happened to them.
By then discussing their answer and the correct course of action with their teachers, the aim is for the players to learn the skills needed to use the internet safely.
Special thanks to InSafe for these resources.